Up now are some Mummies for the Undead!
It has been a while since the original unit came together. I have been unable to secure a solitary sprue of the Fireforge Foot Knights, and unwilling to pick up a full box. Like other Fireforge boxes, its good value, but the box doesn’t have a ton of variability. Fireforge tends to reuse assets, and I already have a bunch of similar Fireforge bodies and shields and such, and I just couldn’t pull the trigger to increase the pile of shame by that much.
The finished units, as a regiment. |
I did however pick up a box of Wargame Atlantic’s Baron’s War Foot Knight minis to try out, and using a sprue there as well as some of my older Fireforge bits, I kitbashed these units up. Wargames Atlantic has been on a tear the last few years, and with a very wide range of offerings, are definitely a company to check out no matter the game you play.
Separately, as troops. |
The Wargames Atlantic knight minis are actually pretty unique: I don’t think I have ever seen shield straps featured this prominently in any other range! Additionally there are a number of more unique weapon options, like war picks and falchions. The minis come split at the waist, so despite several repeated offerings, you can actually build up a very dynamic group. Each sprue has 4 two-hander options, but only 2 available torsos for them, and that is probably my only real complaint. Overall, the box is very neat, and I won’t mind having some extra sprues around from it!
AOE2 DE's Teutonic Knight. |
Troops of Mummies piqued my interest in a few different ways recently.
Firstly, while hobbying up the recent Wraiths and then writing their post, I noticed for the first time that Wraiths and Mummies were priced very similarly. Writing about the Wraiths then got me thinking about the Mummies, and I think these fulfill similar roles as surprisingly sturdy roadblocks. The Mummies trade Def6 in to get better Nerve and Regen, but if either unit holds, you should have a good anchor for your line for the turn to be able to get flanking charges and/or surge charges.
A troop of new Mummies. |
Secondly, they appeared in a semi-recent Master Sight video. I am not a voracious devourer of content, but the algorithm served this up at an opportune time. His opponent’s list was very intriguing to me, running a few things I was interested in already while adding in a ton of troops. There was lots for me to think about in this game!
Thirdly, Mummies were a cost effective unit highlighted in Data and Dice’s Undead Army Review, which I had circled back to, looking for fun things to test out next.
A second troop of Mummies |
Given all of the recent confluences, I wanted to hobby some more Mummies up right away, but it took me some time to clear space on the hobby desk to get to them.
When I hobbied up the first unit of Mummies, I defaulted to making them the regimental size, wanting to make use of the CS2 and greater staying power the regiment had to grind things out. I think that can be a valid use still, but again comparing to the Wraiths, neither unit gains much offensively by increasing to the regiment size, gaining just two attacks. I think both units could play similarly to the Abyssal’s Tortured Souls, which I have really liked, and it seems like astute players could get a lot of value out of the cheaper troops. We’ll try to get the Mummies (and the Wraiths!) on the table sometime soon and explore the Undead a bit more!
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