Monday, January 26, 2026

Hobby Update: FoN Herd Tribal Warriors

Ope, I'm like 3 weeks late with these upcoming hobbying posts. As harped on a lot in the blog here, with the combination of new edition transition plus the rolling up of Herd, Order of the Green Lady, Elementals, and Verdant units into the master Forces of Nature list, all the offerings of those sub-factions is greatly diminished, and my own Herd collection has been gutted. 

However, the Herd was my only army that never saw a tournament table the last few years, despite a lot of games exploring the roster from all the angles I could. Over the summer I had resolved to run the Herd at our next local GT, and despite an edition change and roster upheaval, I've kept to that. While I was (wisely) trying to work with what units I have left, after sketching out some ideas in December, it seemed like I might need a few additions to run a reasonable list. I got organized, prepped several veins of builds to explore, and aimed to finish a unit per a week, with the display board worked on as I had time. 

Amazingly, all the major unit painting was done within the first week or so of January, though only the Critters and Greater Wind Elementals got finalized posts then, as I ran out of tufts. I finally rectified that over the last week or so, and we'll get each unit their post now, and still have more than a week for any touchups. With the units done, the Herd display board also got a lot of great progress this last week, and is just about done which feels great. We're in a great spot for our hobbying time-management and such going into the event. So, up now, after a long preamble and weeks of just needing tufts, are some Tribal Warriors for the Herd and the Forces of Nature!

From the front, with a green banner.

The models are GW Ungors, pulled from some old purchases. There was nothing too fancy with their painting or basing or general hobbying. While I usually go big and build a horde whenever I can... we're reining it in here with just the needed regiment for the tournament. 

I wanted to be smart and lean on existing units for the tournament list. I already have three darned hordes of Tribal Spears, but that is no longer a unit (despite the fluff and the literal shoutout in the army introduction), and I didn't want to "gotcha" any opponent into thinking a unit of mine had Phalanx when it did not, so this is a new wysiwyg recruit, a solitary regiment intended to take up space, help pay the new core tax, and save some points to spend on my supporting Champion characters. Hopefully, the Spears get reinstituted at some point! Sheesh.

From the side.

On the table, they've been pretty bland so far. As they probably should be. Their stats are middling, and the changes to Pathfinder really limit their potential to effectively pressure and fight, since they can't hide in terrain without being hindered when they charge out, and almost everything else in the list is a better target for my Command Orders. However, they are cheap, and having something cheap around to camp an objective, hold tokens, or otherwise just be disposable seems like some fine utility to have in an otherwise rather elite list. 

Their effectiveness is linked largely to the scenario, and their best game so far was Battle 011 where they were able to bully chaff and then run away with some tokens. We'll see how they do at the tournament!

No comments:

Post a Comment