I committed to taking the Herd to a tournament in early February, and early list ideas had three regiments of these bad boys. I already had two older regiments, hobbied up as troops, from way way back with some 2E builds, but dipped into some older purchases to start hobbying on some back-up recruits as the year changed. The current list only utilizes two regiments, so I don't need these, but based as regiments, I can run them without movement trays, which is a nice quality of life thing, so they will be my tournament units. So up now after getting some long overdue tufts, are not one, but two brand new Longhorn Regiments for the Herd!
| Yellow Longhorns. |
The minis are mostly GW Bestigor from some old purchases. Painting-wise, I tried to differentiate the new units from the existing ones, and add a little more color to the army. A few of the older minis had fallen off the troop bases, so I swiped a banner-beast to use for one of the new regiments. I liked the yellow on the old banner, and painted up one regiment up with that for their cloth. I had the idea for a red banner dripping with blood for the second regiment, but couldn't get that going quickly, so just opted for red cloth for that unit, and both got some of the Warplock Bronze as their main metallic color, which I have been liking a lot lately.
The older units got reglued as needed, and the oldest some touch-ups, as I really like the black on the sides of all the axes, which was a newer approach for me. Unfortunately, I packed them away again before snapping any updated pictures to document things. My approach for hobbying has been to have fun doing it, and just hobby within my limits, and then return to units for touchups as my skills grow, which worked out nicely here. Some additional work for highlights and such could still be done, but the old minis are still fine and maybe we'll go wide with four regiments at some point and give them all a little more attention in the coming years..
| And red Longhorns. |
The Longhorns got a very nice glow up of sorts in 4E, reverting back to an older version of the unit, in a fighting form with 20-attacks, CS1 and TC1, making them a nice discount brawler. Pathfinder doesn't work with charges now, but these are still very powerful, and we can get Striding charges from a Command Order now too! They can struggle a bit against high defense, but have generally been performing very well for me, and I'm excited to see what they can do in the tournament.
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