Tuesday, December 17, 2024

Ghouls Galore

Up now are more Ghouls for the Undead! 

I did a small group up back in August, had some leftover bases, and figured the Ghouls could use some reinforcements. The models are GW Ghouls again, since I found some good ebay bundles. The minis came assembled and individually-based, but otherwise uunpainted. Most were cemented to those bases, and were a little difficult to pry off. Additionally, many had mold lines or bad snips that I struggled to find. Throughout the project I was scraping and filing and then repainting as there were just so many lines and nubs that I was never quite able to get them all. We struggled through and I think I got most of them by now though.

Painting-wise I tried a variety of skin tones, from my traditional Cadian Fleshtone and Kislev Flesh from Citadel, but branching out also into Elven Skin from Two Thin Coats, as I really want to transition over into dropper bottles for everything. The paint pots are just killing me with all the crusting over and such. I try to be tidy, but so few of mine close nicely these days. Two Thin Coats seemed to work well (so long as you follow their name!), and I think dropper paints are what I'm going to experiment with and try and pick up for my FLGS game day tributes going forward.

Just one group shot for them.

I have only played a handful of games as the Undead. Looking at some old notes and some old discussions online, folks more experienced than I really liked Ghoul troops in 2nd Edition. I have hobbied up two troops already, but wanted a few more to try out some of these older builds and ideas for myself. I have a background in history, so like tracing evolutions and trying to put things into proper context. 

Back then the troops could obviously just screen and/or die, but were seem to be used primarily to help with scenario play. Before Unit Strength was a thing, just the unit count mattered, so a few extra troops in the late game could easily put one over the top in a scenario like Dominate, and some cheap troops were great to grabbing tokens and such too. 

Ghouls still look intriguing for 3rd Edition play, as the regiments are US3, and Ghouls generally are a pretty quick unit for the Undead, don’t shamble, and aren't too expensive. The inspiring Ghast had a TC aura for them, which was just rolled into the base unit instead of a purchased upgrade in the new Clash 2025, making all these Ghouls even more interesting for a weirdo like me. They are more expensive than their Zombie or Skelton counterparts, and aren’t as supported in the army with keywords and special rules stuff, but since they don't Shamble, I think there could be a place for Ghouls in 3rd, and I’m excited to get them on the table sometime and see what they can do!

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