Friday, December 29, 2017

Hobby Update: Halfling Army

My collection of Halflings started off accidentally. I picked up a box of Cataphract minis on a gamble, and found that they were about half the size I needed... and then the idea took root. I decided to build up a "little brother" army for the Regnum, using 1/72 minis to represent Halflings from KoW's League of Rhordia army.


Here is my list. Well, really my collection. This is everything I have ready, and all I really want for the foreseeable future, as I don't want to "main" the League.

As mentioned elsewhere on the blog, the models almost exclusively come from HaT minitures, purchased indirectly, through a third-party online store. The only exception to the above are the volley guns, which are Games Workshop Helblasters from their old Empire range.

The models here are at a 1/72 scale, which makes them a pretty great size to represent halflings for Kings of War! I decided to add various green stuff "tufts" around their feet, to try and represent the notion of halfling furry feet home, and give the army a little personality. The prettiness and effectiveness of the end result is debatable though.


On paper, the League of Rhordia looks to play much like the Kingdoms of Men. Both are broad armies; not specializing in any one thing, but rather having access to a wider variety of tactics and units, like armored knights, gunpowder and a gradated range of infantry and ranged units, from chaff units to tanky units to killy units.

The League gets even more options by mixing halflings into their ranks, who serve as chaff/specialists (Halfling Scouts and Ranger Cavalry), artillery (Halfling Howitzers, Volley Guns), monster handlers (Halfling Iron Beast) and very cheap tar-pits (Halfling Spearlings, Braves).

Despite all these options, I decided to be a weirdo and go with halflings-only. And while they can field a variety of units resulting is a legal, generally balanced army, halflings all on their own is a rather underpowered army...


Under-powered, but not under-staffed!
The halfling infantry is decidedly sub-par. Stealthy is an alright special ability, but the halflings lack both stats and special rules to really endure or deal damage in melee either. The cavalry options are better. While slower than what other armies can field (and losing Stealthy), the halfling cavalry can at least compete, with near-average stats to allow the Rangers to serve as good cavalry archers, and the Knights to serve as decent medium cavalry.

What would make halflings-only real contenders are their "special" choices: things like the Howitzer, Volley Gun and Iron Beast. All of those choices have a lot of damage potential and can be unlocked cheaply, given the overall low-cost of the halflings. However, I didn't want to build a gunline, and things like the Max Duplicate Rule for Clash of Kings could hamstring such an army in an event setting. 

Having only fielded the halflings indecisively in smaller games, I can't speak yet to the tactics this army will adopt, but generally speaking, this army is meant to go out and try to do things, even if that is the more difficult path for these little dudes. The guns will blast; the knights will charge; and the infantry will (hopefully) hold the line.

The few outings they have been on have been really fun, as fielding they kind of demand to not be taken seriously. I hobbied them up with an eye to playing them in any intro games I run, and I think that's probably the best place for them. Again, this is not really a competitive list, and the army isn't geared that way. Win or lose, I play to have fun with folks, and this army exemplifies that approach. Can't wait to field these donks again sometime soon.

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