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Saturday, March 9, 2024

Hobby Update: Undead Lykannis...es

Up now are some surprisingly quick options for the Undead, a pair of Lykanis heroes!


The minis are D&D Nolzur Werewolves, picked up at a local shop. The minis were fine as-is, so no conversion work or extra bits were added, and nothing too involved for painting was done either. I couldn't really settle on a color scheme for the body. I liked the idea of dark fur, as that had a kind of Gothic feel, but didn't think it would look good since the basing was using some of those colors already, and only parts of the mini had fur. I ended up messing around with some beiges and tans and eventually got something that looked good enough for the bodies. I opted for a green tunic and a blue tunic to help tell them apart on the field and with writing reports, and then finished them off with the acrylic glaze for the mud effect, and managed to fit some of the fog effect on as well.


They lose the Regeneration that the Lycans from the Nature-affiliated armies have, but you do have a little Lifeleech for some survivability. The Lykanis also Inspires, and they removed the conditionality of that at some point, so the hero will vibe with everything, which is great! From a fluff perspective I liked the conditionality, (eg. "We're mighty Rhodian knights! What do we care what that halfling thinks?") but on the table, it was a pain. And on no-conditions Inspiring can still be fluffy and lead to great personal army narrative and fluff. (eg. Sheesh, even the mighty Rhodian Knights respect that halfling! I wonder what he did to earn their respect!) 

At Height 3, they could see over infantry units so there is potential to work alongside them, but I don't think that's how I typically will want to use these. Babysitting is an ASB's job! The Undead tend to have a lot of slower, Shambling units, with pretty lackluster infantry, so these heroes (and the Werewolf units) really stick out in the roster with Nimble and Speed 9. I think I want to take advantage of that speed, and run these out on the flanks to hunt war machines or pressure flanks and such, as the rest of the undead relentlessly shamble up? Those roles seems like good starting points for exploring them, but we'll see what they end up doing when they actually hit the table! The Undead have been a lot of fun, but I think it will be a few games before I circle back to them.

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